Two Worlds:Intro
Official Strategy Guide
The banishment of
Aziraal | ||||||||||||||
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Concept art featured on the Two Worlds Collectors Edition bonus disk. | ||||||||||||||
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Aziraal, the God of Fire is one of the four Gods making up the pantheon of Antaloor. After a coup attempt over 300 years ago, he was quickly sealed away for eternity in a magical casket by the other gods.[1] Rumor has it that he also has devoted followers outside the walls of Gor Gammar. The Aziraal cult flourishes in secret. According to Orc myths, Aziraal is the only one of the gods in the Pantheon who cannot breathe a soul into his creations.[2]
Aziraal is said to be responsible for the creation of Orcs, Dragons and Demon's, some part of all these creatures is needed to seal Aziraal away in his magical casket.[3]
Biography
Physical appearance
Personality
Titles
- Aziraal, the God of the Orcs.[4]
- Aziraal, the fallen god of war and destruction.[2]
- Aziraal, the feared god of the Orcs.[5]
- Aziraal, the god of fire and destruction.[6]
- Aziraal, the God of Fire.[7][8]
- Rebel God Aziraal.[2]
- The War God Aziraal.[5]
- Aziraal -- fire lord of Antaloor.[9]
- The fire god Aziraal.[10]
- Aziraal, the god of war.[11]
History
Two Worlds
Two Worlds II
Family
Appearances
For more about Aziraal in specific media, see the following articles:
Games
- Two Worlds (mentioned only).
- Two Worlds II: Castle Defense (mentioned only).
- Aziraal appears in Two Worlds II. (Cutscene only - Held prisoner in the body of Kyra.*)
Gallery
Trivia
- The Two Worlds Art Book features sketches of Aziraal with the name "Azirraal".
In Other Languages
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Additional Names in Russian
See Also
People of Antaloor | |
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Gods | Aziraal • Maliel • Throglin • Yatholen |
Demons | Reist Tungard |
Dragons | Cassara • White Dragon |
Dwarves | |
Elves | Dar Pha |
Giants | |
Humans | Balor Horlogen • Edwin Teal • Gandohar • Kyra • Sordahon • The Hero |
Motharks | |
Orcs | Dar Pha • Ghortarius • Nortar • Rogdor • Sokaris • White Head • Zarg |
Serpents | |
Scapulari | |
Trachidis | |
Varns | Dawg |
References
- ↑ Great War of the Gods
- ↑ 2.0 2.1 2.2 Two Worlds manual
- ↑ Two Worlds II - Final Battle
- ↑ Two Worlds Intro
- ↑ 5.0 5.1 Two Worlds Official Strategy Guide ISBN-13: 978-0979551307
- ↑ http://www.realitypump.com/en/two-worlds.html
- ↑ https://www.twoworlds2.com/en/story.html
- ↑ Two Worlds II loading screen.
- ↑ Cassara in Two Worlds II.
- ↑ Two Worlds II: Castle Defense Chapter III: Desert Ruins intro summary.
- ↑ 11.0 11.1 11.2 Antaloor Backstory/Two Worlds Official Website
- ↑ http://www.2-worlds.com/index2.php?l=fr&l_c=1&act=
- ↑ http://www.2-worlds.com/index2.php?l=de&l_c=1&act=
- ↑ http://www.2-worlds.com/index2.php?l=it&l_c=1&act=
- ↑ 15.0 15.1 15.2 15.3 http://www.2-worlds.com/index2.php?l=ru&l_c=1&act=
- ↑ http://www.2-worlds.com/index2.php?l=pl&l_c=1&act=
- ↑ https://two-worlds.fandom.com/ru/wiki/Two_Worlds_%D0%B2%D0%B8%D0%BA%D0%B8
, the feared god of the Orcs, put an end to the victorious advance of his hordes through Antaloor. Now, 300 years later, a brother and sister are drawn into the conflict which has again flared up between the Orcs and the free world. Kỹra, the hero's twin sister, disappears in circumstances that can only be described as mysterious. The hero, a young bounty hunter, travels throughout Antaloor searching for her. His quests take him to the far-off reaches of the continent. Constantly on the alert for a sign as to her whereabouts, he keeps his eyes and ears open while on his missions. After many weary months of searching, he finally gets his first clue – a mysterious letter leads him to the mountainous region of the far north. As luck would have it, he has also heard of a possible job in the village of Komorin in Thalmont – and that’s on his route… the road to the far north beckons...
Thus begins the story of Two Worlds – one mercenary arrives alone in Thalmont, a wild mountainous region totally unfamiliar to him. Will he succeed in finding his sister?[1]
External Sources
- ↑ Two Worlds Strategy Guide ISBN-13: 978-0979551307