Lore:Antaloor Backstory/Two Worlds Official Website

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This Antaloor Backstory is taken fromt he official website for Two Worlds.[1] Many sites tie it in with the Two Worlds Collectors Edition. Its canonicity is questionable. Most of the information presented is contradicted by the backstory taken from the Reality Pump website backstory.

Two Worlds - Antaloor Backstory[edit | edit source]

June 2006[edit | edit source]

The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.

However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.

The story starts shortly after the dwarven discovery when the Dwarven Mining Guild suffers an assassination of one of it's' most prominent members. A seasoned band of bounty hunters, among them the young hero and his sister, travels through Thalamont Mountains to the dwarven mining town of Tharbakin far to the north. When they decide to stop for a night in the secluded old mining settlement they are unaware that no human skill or weapon can protect them from the horrors which lurk in the seemingly calm valley.

The four mercenaries enter the valley's gates, but only one of them is destined to leave through them alive. A horrific ordeal awaits them - with the lone survivor rescued from certain death by a mysterious mage. Now separated from his sister, the young hero will begin his own crusade to take revenge on those who set the deadly trap that killed his fellow mercenaries. He enters onto a path of war against a mysterious power that, in the end, he must understand if he wants to survive. And, more importantly, he must learn the answers to all the burning questions that now lay in front of him.

Will he learn the nature of a shadowy figure that almost killed him in the town? Will he learn what happened to his friends? Will he ever meet his sister again? Finally, what will he do with the power to choose only one from the Two Worlds?[2]

March 2007[edit | edit source]

The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.

However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.

The story of "Two Worlds" begins in an age torn by war. The Orcs have advanced to the south bank of the river Gon and are threatening the Kingdom of Cathalon. While this is happening, the hero, a wandering bounty hunter, is searching for some clue as to the whereabouts of his sister, whom he hasn't seen since her settlement was attacked three years ago. He unexpectedly receives vital information from a mysterious stranger - and immediately joins a Dark Brotherhood (or so it seems). Now the time has come for him to try understanding the game's powerful forces - and to learn how to use them! This is the only way the hero can survive - and get the answers to the questions that are burning in his soul Who is behind this secretive kidnapping Will he ever see his sister again Where is the Tomb of Aziraal - and what role does the mysterious, yet helpful stranger have to play?[3][4]

Will he learn the nature of a shadowy figure that almost killed him in the town? Will he learn what happened to his friends? Will he ever meet his sister again? Finally, what will he do with the power to choose only one from the Two Worlds?[1][5]

See Also[edit | edit source]

vde
History and Culture
History Antaloor BackstoryCreation MythGreat War of the GodsThe Battle of OswarohThe Death of AziraalTimeline
Misc. Antaloor Backstory (Reality Pump)Antaloor Backstory (2-Worlds.com EN)GWotG Two Worlds Stategy GuideGWotG Two Worlds ManualTwo Worlds IntroTopware Two Worlds SummaryTwo Worlds Epic Edition BackstoryTwo Worlds II Backstory
Other Languages Antaloor Backstory (2-Worlds.com DE)Antaloor Backstory (2-Worlds.com IT)Antaloor Backstory (2-Worlds.com FR)Antaloor Backstory (2-Worlds.com RU)Antaloor Backstory (2-Worlds.com PL)GWotG Two Worlds Manual (PL)

References[edit | edit source]

  • [1]
  • [6] Walmart Two Worlds Collectors Edition summay.