Two Worlds II:Backstory

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This is the backstory of events, taken from the official website for Two Worlds II. It is considered canonical for the series on this wiki.

The Story[edit | edit source]

Five years have passed since the dramatic events in Antaloor brought the whole world to the edge of the abyss... and the hero's strength is finally exhausted. He is a prisoner in the dark dungeons of Gandohar's castle and any hopes he has of saving his sister seem to have vanished along with his freedom. In spite of a self-sacrificing battle against evil, the twins were separated and Kyra is now under the influence of a powerful magic spell from which there is no escape. Evil influences are attempting to awake the slumbering powers of an old generation in order to dominate all of Antaloor, and the hero is powerless to do anything about it...

However, just as his despair has reached its lowest ebb, a faint ray of hope appears from a completely unexpected direction. The hated Orcs have put together a rescue squad and the hero is amazed when they free him from the chains of his tormentors. Still skeptical about this newfound truce between two races which have always been deadly enemies, the hero once again finds himself confronted by a completely new situation... now he has to find out why the Orcs helped him - and learn as much as he can about their mysterious leader, the legendary Prophet Cassara. She is both beautiful and mysterious - but the hero must trust her if he has to have his long-planned revenge. So he starts out on a dangerous journey through a land desecrated by evil - a journey he hopes will shed some light on Gandohar's dark past and help him find a weak point in the defenses of this powerful Mage... only then can he finally rescue his sister, Kyra.

Gandohar's palace Vahkmaar, with its brooding and menacing atmosphere, is only one of the many fascinating locations which await the player's avatar. Two of these locations are the craggy island of the Prophet Cassara with its dark catacombs and mysterious ruined temple, and the twin desert cities, Hatmandor and Cheznaddar. Hatmandor is a flourishing centre of trade, but Cheznaddar has seen better times, and is a magnet for those who prefer to skulk in the darkness. Players will fall under the spell of many more locations and the adventures associated with them - just two of the many sites are the fascinating Asian world of New Ashos and the legendary Veneficus University, where the most powerful Mages impart their knowledge to eager students. And a visit to the small village of Conney and the colony of Tir Geal in the depths of the swamps will reveal helpful secrets from Gandohar's dark past.

Many characters with colorful background stories inject their own particular brand of living, breathing vitality into this world; characters like Ed Teal, for example, the most infamous and cunning pirate ever to have sailed Antaloor's seas. Even the less spectacular characters, like Lawrence Lexington have so much charisma that players are drawn deep into the world of Antaloor again and again.

All these locations and characters - and the adventures that are closely linked to them - enable players to embark on a journey into Antaloor's past, which is closely linked with the past of the hero. And many a surprise will come to light before the ultimate battle for the fate of the world commences...[1]

Game Info Version[edit | edit source]

After the downfall of Aziraal, God of Fire, the Dark Lord Gandohar has nearly achieved his objective to disrupt the balance between the elements. Dark magic surges into the land to fill the void. Recognizing the potential for complete control over the dark powers, Gandohar starts to use the power of Aziraal trapped within Kỹra, the descendant of the Orphans. Despite her ancestry, Kỹra cannot endure the strain. With Antaloor already in his clutches, Gandohar concocts a new plan from his stronghold in Oswaroth. There are still those who struggle against the tyrant, hoping to shift the balance of forces in their favor. The fight for Antaloor continues...

Five years have passed since dramatic events brought the whole world to the edge of the abyss. The hero is a prisoner in the dungeons of Gandohar's castle. His hopes of saving his sister vanished with his freedom. Just as despair threatens to overcome him, hope comes from where he would have least expected. The Orcs, a race the hero had always hated, have put together a rescue squad that frees the hero from his bonds. He emerges into a land desecrated by evil. He embarks on a journey to shed light on Gandohar's dark past, hoping to discover a weak point in his enemy's defense. If he fails, he will lose his sister forever.[2]

See Also[edit | edit source]

vde
History and Culture
History Antaloor BackstoryCreation MythGreat War of the GodsThe Battle of OswarohThe Death of AziraalTimeline
Misc. Antaloor Backstory (Reality Pump)Antaloor Backstory (2-Worlds.com EN)GWotG Two Worlds Stategy GuideGWotG Two Worlds ManualTwo Worlds IntroTopware Two Worlds SummaryTwo Worlds Epic Edition BackstoryTwo Worlds II Backstory
Other Languages Antaloor Backstory (2-Worlds.com DE)Antaloor Backstory (2-Worlds.com IT)Antaloor Backstory (2-Worlds.com FR)Antaloor Backstory (2-Worlds.com RU)Antaloor Backstory (2-Worlds.com PL)GWotG Two Worlds Manual (PL)

References[edit | edit source]