Pirates of the Flying Fortress:Keep your friends close...: Difference between revisions

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==Keep your friends close...==
==Keep your friends close...==
: ''''
: ''...but keep your enemies closer, as the old saying goes. But sometimes you don't even know which is which. These are dangerous times indeed, and life in the desert doesn't make things easier for any of you. In order to supply your village, you need to go to the nearby city and find the mage Lavaz, who is said to have some problems with an 'associate'. If anyone is able to help him, he's willing to repay the favour with auras.''


: ''''
'''Where's the mage?'''
: ''In order to earn some money, our shaman has instructed me to find a mage named Lavaz in the nearby town of Shakhar. Lavaz is said to have some pressing problems, and is apparently willing to pay well anyone who can solve them... or make them go away. The town lies just down the road from our village.''


: ''''
'''Keep your friends close...'''
: ''The mage our shaman spoke of is trapped inside the city, a city now overrun by abominations. They seem to have come here directly after him. It would be best to keep him alive and safe, since he's supposed to have a job for us.....''


: ''''
: ''Now that the city is no longer filled with shambling undead horrors, I need to talk to the mage we came seeking in the first place. Hope he's still alive... and hiring.''


: ''''
: ''The Mage called Lavaz told me his story. He wants us to kill his former associate, Karghan... and the task is a lot more difficult that it sounds. Karghan is protected by a powerful spell, a spell on which the two of them labored for years. It effectively renders Karghan immortal... but fortunately, there is a solution. Karghan draws his strength from three ancient beasts living somewhere in the desert. Destroying them will cripple his magical protection, making him susceptible to our attacks.''
 
'''Q_3'''
: ''Lavaz appeared to give us final instructions. If Karghan really is so powerful, it would be good to know what to do when facing him... or perhaps, what not to do.''
 
'''Keep your friends close...'''
: ''Now that Karghan's spell appears to be broken, we can confront him directly and kill him... Doing the whole of Antaloor a big favour. And, of course, earing some badly-needed money......''
 
: ''Lavaz is waiting for us near the entrance to the temple. We need t talk to him to claim our reward.''


==Noteworthy==
==Noteworthy==

Revision as of 10:23, October 10, 2021

Keep your friends close...
Two Worlds II PotFF - Keep your friends close... map.png
Information
Questgiver Menu
Online Yes
Location Erimos
Reward 6,000 Auras
Achievements Return of the Fellowship 1/4
DLC Pirates of the Flying Fortress


Keep your friends close... is the second of four Adventure Mode quests for the Pirates of the Flying Fortress DLC for Two Worlds II.

Keep your friends close...

...but keep your enemies closer, as the old saying goes. But sometimes you don't even know which is which. These are dangerous times indeed, and life in the desert doesn't make things easier for any of you. In order to supply your village, you need to go to the nearby city and find the mage Lavaz, who is said to have some problems with an 'associate'. If anyone is able to help him, he's willing to repay the favour with auras.

Where's the mage?

In order to earn some money, our shaman has instructed me to find a mage named Lavaz in the nearby town of Shakhar. Lavaz is said to have some pressing problems, and is apparently willing to pay well anyone who can solve them... or make them go away. The town lies just down the road from our village.

Keep your friends close...

The mage our shaman spoke of is trapped inside the city, a city now overrun by abominations. They seem to have come here directly after him. It would be best to keep him alive and safe, since he's supposed to have a job for us.....
Now that the city is no longer filled with shambling undead horrors, I need to talk to the mage we came seeking in the first place. Hope he's still alive... and hiring.
The Mage called Lavaz told me his story. He wants us to kill his former associate, Karghan... and the task is a lot more difficult that it sounds. Karghan is protected by a powerful spell, a spell on which the two of them labored for years. It effectively renders Karghan immortal... but fortunately, there is a solution. Karghan draws his strength from three ancient beasts living somewhere in the desert. Destroying them will cripple his magical protection, making him susceptible to our attacks.

Q_3

Lavaz appeared to give us final instructions. If Karghan really is so powerful, it would be good to know what to do when facing him... or perhaps, what not to do.

Keep your friends close...

Now that Karghan's spell appears to be broken, we can confront him directly and kill him... Doing the whole of Antaloor a big favour. And, of course, earing some badly-needed money......
Lavaz is waiting for us near the entrance to the temple. We need t talk to him to claim our reward.

Noteworthy

Characters

Locations

In order of appearance.

  • Teleport
  • Water Altar of Yatholen
  • Teleport
  • Earth Altar of Thoglin
  • City
  • Water Altar of Yatholen
  • Teleport
  • Earth Altar of Throglin
  • Fire Altar of Aziraal
  • Air Altar of Maliel
  • Locked Chest x2
  • Water Altar of Yatholen
  • Earth Altar of Thoglin
  • Teleport
    • Fire Altar of Aziraal
    • Locked Chest x2
  • Air Altar of Maliel
  • Teleport
  • Water Altar of Yatholen
  • Loot Sarcophagus
  • Teleport
  • Water Altar of Yatholen
  • Earth Altar of Thoglin
  • Fire Altar of Aziraal
  • Locked Chest
  • Teleport
  • Air Altar of Maliel
  • Locked Chest
  • Water Altar of Yatholen
  • Earth Altar of Thoglin
  • Locked Sarcophagus x2

Monsters

Ingredients

Gallery

In other languages

Language Name
English UK
Flag of the United States.png
Keep your friends close...

See Also

vde
Two Worlds II Adventure Mode Quests
Adventure Mode: Base Game
Quests Way to VokarThrough the MineThe Well of WisdomWell CrystalsKa'rath JungleThe SarcophagusThe Marshland
Adventure Mode: Pirates of the Flying Fortress
Quests Dark Clouds over GrondvikKeep your friends close...Underworld TakeoverHowl from the Past
PC only Adventure Mode: Echoes of the Dark Past
Quests The Forbidden MinesThe Begrimed GrottoThe Lost Temple
PC only Adventure Mode: Echoes of the Dark Past 2
Quests Desert StormThe Tenebrae Passage (Mendel)The Tenebrae Tunnels (Vanderbilt)Sepulchre of Sama'El (Mendel)Sanctuary of Sama'El (Vanderbilt)

References