Two Worlds II:The Well of Wisdom

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Chapter III:The Well of Wisdom
Two Worlds II - The Well of Wisdom map.png
Information
Questgiver Menu
Online Yes
Location Vokar Village
Faction Emperor Gandohar
Reward 2,000 Auras
Well Crystals
Achievements Adventure Part III


This page is about Well of Wisdom Adventure Mode quest. For The Well of Wisdom in Vokar Village, see Lore:Well of Wisdom.

Chapter III: Through the Mine is the third of the seven Adventure Mode quests for the base game of Two Worlds II. The Vokar Village Elder has been kidnapped by Vidons. The player has to fight their way through the region around the Village of Vokar to rescue the Village Elder as he's the only one who knows where the Well's crystals are hidden.

Chapter III:The Well of Wisdom[edit | edit source]

You've reached the village of Vokar and are you are close to activating the Well of Wisdom. First, however, you will need to locate the Village Elder, who is the only person who knows how to operate it.

Dorthar: To protect the power of the Well of Wisdom from falling into the wrong hands, the village elder has removed the four crystals of knowledge and hidden them in a place only he knows about. He might be willing to tell you if there's a dire need, but... without them, all you'll hope to get from the Well is a nice, muddy drink.

You got to Vokar village and found the Well of Wisdom. Unfortunately, it's entirely useless unless you find the four crystals that power it. The village elder hid them somewhere, and he's the only one who knows their location.

Elder's Wife: I don't know you! But... I see you're not one of them. Thank the gods. I... I feel terrible about imposing on a stranger like this, but... I could use your help. I don't know who else to ask. My husband was kidnapped by Vidons! He's being held hostage in their camp. They were after our crystals. I'm sure he's being tortured, or will be soon. Please save him. I'll do anything...

You almost got in touch with the Vokar elder, but it appears he's been kidnapped by Vidons. You're not the only one looking for the sarcophagus, it would seem. Find the elder and rescue him from the Vidons before it's too late.
You for rid if the Vidons. Check to see if the VIllage Elder is alright.

Village Elder: I can't thank you enough. I have no doubt they would have killed me. Vidons... miserable creatures. They kept demanding I tell them where I kept the crystals. They didn't know who they were dealing with. I'll die with this secret. Scaled slime. But... ah, yes. You probably want to know the same thing. Not many tourist attractions in Vokar. I'm not stupid. Well, if it wasn't for you I'd be dead. I can tell just by your look you're not after anything wicked. Perhaps I spoke too soon. Meet me in the village, and we'll speak some more. My wife must be worried sick.

You rescued the Vokar elderhe and earned his gratitude. He'll soon reveal to you the location of the four crystals that power the Well of Wisdom.

Noteworthy[edit | edit source]

Characters[edit | edit source]

Locations[edit | edit source]

In order of appearance.

  • Teleport
    • Vokar
  • Teleport
  • Water Altar of Yatholen
  • Teleport
  • Vidon Camp
  • Teleport
  • Chapel
  • Fire Altar of Aziraal
  • Elder's Wife
  • Teleport
  • Water Altar of Yatholen
  • Vidon Camp
    • Locked Chest
    • Locked Chest
  • Teleport
  • Air Altar of Maliel
  • Vidon Camp
    • Locked Chest
  • Teleport
  • Water Altar of Yatholen
  • Vidon Camp
    • Locked Chest
  • Teleport
    • Water Altar of Yatholen
  • Teleport
    • Earth Altar of Throglin
    • Out of Bounds, see bugs.
  • Vidon Camp
  • Vidon Camp
    • Fire Altar of Aziraal
  • Vidon Camp
    • Locked Chest
    • Teleport

Monsters[edit | edit source]

Ingredients[edit | edit source]

Gallery[edit | edit source]

Gallery (glitches)[edit | edit source]

Bugs[edit | edit source]

  • PC only When looting Wolves, you will also obtain an item called DLC2_ING52.
  • Near the fourth teleport is a hole in the ground that the player can fall into and get trapped.
    • If you have a personal teleport platform, you can place it down and escape using that. You can reclaim it once you've finished the level and are free to quit without losing progress.
    • A second method to get out of the hole is to run at the wall. With enough stamina, eventually, you'll be able to run out of it.
  • After dealing with the Vidon that spawns on and around a bridge, if the player follows the river to its end, they can go out of bounds. Where they'll be teleported back to the start of the level.
    • The river between the third and fourth teleports.
  • Across from the second to last Teleport is a mountain that the player can walk under, getting out of bounds.

Trivia[edit | edit source]

  • The quest logs for this mission contain three different mistakes.

In Other Languages[edit | edit source]

Language Name
English UK
Flag of the United States.png
The Well of Wisdom
Polish Flag of Poland.png Studnia Mądrości

See Also[edit | edit source]

vde
Two Worlds II Adventure Mode Quests
Adventure Mode: Base Game
Quests Way to VokarThrough the MineThe Well of WisdomWell CrystalsKa'rath JungleThe SarcophagusThe Marshland
Adventure Mode: Pirates of the Flying Fortress
Quests Dark Clouds over GrondvikKeep your friends close...Underworld TakeoverHowl from the Past
PC only Adventure Mode: Echoes of the Dark Past
Quests The Forbidden MinesThe Begrimed GrottoThe Lost Temple
PC only Adventure Mode: Echoes of the Dark Past 2
Quests Desert StormThe Tenebrae Passage (Mendel)The Tenebrae Tunnels (Vanderbilt)Sepulchre of Sama'El (Mendel)Sanctuary of Sama'El (Vanderbilt)

References[edit | edit source]