Echoes of the Dark Past:The Begrimed Grotto: Difference between revisions
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'''The Begrimed Grotto''' is the second of three PC exclusive {{TwoWorldsII|Adventure Mode}} quests for the {{ | '''The Begrimed Grotto''' is the second of three PC exclusive {{TwoWorldsII|Adventure Mode}} quests for the {{EotDP|Echoes of the Dark Past}} {{Meta|DLC}} for {{Meta|Two Worlds II}}. The player is tasked with assaulting {{Lore|Crimson John}}'s underground hideout and retrieving a {{Lore|Tenebrae}} book. Crimson John was hired to steal from the {{Lore|Giriza Thieves Guild}} by the {{Lore|Vanderbilts Consortium}}. | ||
__TOC__ | __TOC__ | ||
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==The Begrimed Grotto== | ==The Begrimed Grotto== | ||
===The Begrimed Grotto=== | ===The Begrimed Grotto=== | ||
<div style="text-align: center;">You have reached Crimson John's hideout. Find the "Tract of the Tenebrae".</div> | |||
<div style="text-align: center;">Read Lavarius' letters for more details.</div> | |||
: ''Drear friend,<br><br>So it seems that {{Lore|Lavarius}} has convinced me to join your little fellowship. Although I suppose "convinced" is a strong work; us old soldiers tend to jump at the chance to get back into action and damn the consequences. And I'm expecting the consequences to be quite dire - trying to stop the Guilds (let alone the Churches!) from doing anything is the closest thing to suicide this side of a blade, and given how desperately they are trying to recover Tenebrae artifacts... we must be gutsy or just plain foolish to try and stop them.<br><br>But enough warm words. On to the task at hand.<br><br>Giriza has finally gotten their hands on the only known copy of the "{{Lore|Tract of the Tenebrae}}". The Vanderbilts' Consortium wanted it so badly the fools hired Crimson Jon's band of savages to get it for them. I understand they cannot have the theft linked to them, but I've rarely seen a more motley crew (his right hand is a {{Lore|Varn}} and they even have some {{Lore|Groms}} among them for the {{Lore|Gods}}' sakes!) than those {{Lore|mercenaries}}. I suppose the Vanderbilts' have so many bands of mercenaries working for them they all begin to blend together, the fools. Crimson John kept the Vanderbilts' name under wraps all right, but the Vanderbilt's underestimated their greed and lack of loyalty. From what I've been told, it took all of a half-day with tract before the louts decided to cancel the Vanderbilt contract, keep their money and disappear with the book. They must have boulders for balls and porridge for brains if they think they can just steal from the Giriza, double-cross the Consortium, sell the book to the highest bidder and go on with life as usual. There are easier ways to kill yourself, and they don't involve slow torture at the hands of the Consortium.<br><br>But enough about the ill-fated mercenaries; let's speak about the advantage we have just stumbled onto. With two dogs fighting-or as Lavarius put it, 'Inter duos combatentes tertius vincit.' we have a chance to get that book and put it into proper hands. My contacts have provided us with the location of John's underground hideout and our informants tell us that they have yet to sell the book. We must act fact. get to their hideout and get the book by any means necessary. They are wanted by the law in every part of Antaloor and with their idiotic little theft, neither Giriza nor any other Guild will protect or avenge them. Kill them all if you have to, just get that damned book and keep your head down- the last thing we need is to turn attention to us. Giriza and the Consortium will be on John's tail soon. Get in, do your job, get out.<br><br>May the Gods grant you speed.<br><br>-Roiche'' | : ''Drear friend,<br><br>So it seems that {{Lore|Lavarius}} has convinced me to join your little fellowship. Although I suppose "convinced" is a strong work; us old soldiers tend to jump at the chance to get back into action and damn the consequences. And I'm expecting the consequences to be quite dire - trying to stop the Guilds (let alone the Churches!) from doing anything is the closest thing to suicide this side of a blade, and given how desperately they are trying to recover Tenebrae artifacts... we must be gutsy or just plain foolish to try and stop them.<br><br>But enough warm words. On to the task at hand.<br><br>Giriza has finally gotten their hands on the only known copy of the "{{Lore|Tract of the Tenebrae}}". The Vanderbilts' Consortium wanted it so badly the fools hired Crimson Jon's band of savages to get it for them. I understand they cannot have the theft linked to them, but I've rarely seen a more motley crew (his right hand is a {{Lore|Varn}} and they even have some {{Lore|Groms}} among them for the {{Lore|Gods}}' sakes!) than those {{Lore|mercenaries}}. I suppose the Vanderbilts' have so many bands of mercenaries working for them they all begin to blend together, the fools. Crimson John kept the Vanderbilts' name under wraps all right, but the Vanderbilt's underestimated their greed and lack of loyalty. From what I've been told, it took all of a half-day with tract before the louts decided to cancel the Vanderbilt contract, keep their money and disappear with the book. They must have boulders for balls and porridge for brains if they think they can just steal from the Giriza, double-cross the Consortium, sell the book to the highest bidder and go on with life as usual. There are easier ways to kill yourself, and they don't involve slow torture at the hands of the Consortium.<br><br>But enough about the ill-fated mercenaries; let's speak about the advantage we have just stumbled onto. With two dogs fighting-or as Lavarius put it, 'Inter duos combatentes tertius vincit.' we have a chance to get that book and put it into proper hands. My contacts have provided us with the location of John's underground hideout and our informants tell us that they have yet to sell the book. We must act fact. get to their hideout and get the book by any means necessary. They are wanted by the law in every part of Antaloor and with their idiotic little theft, neither Giriza nor any other Guild will protect or avenge them. Kill them all if you have to, just get that damned book and keep your head down- the last thing we need is to turn attention to us. Giriza and the Consortium will be on John's tail soon. Get in, do your job, get out.<br><br>May the Gods grant you speed.<br><br>-Roiche'' | ||
: ''It looks like I beat Giriza and Vanderbilts' men to Crimson John's hideout, but I still don't have much time. I have to find the "Tract of the Tenebrae" and get the hell out of here. John probably has the book; I doubt he'd trust one of his men to hold onto it.'' | : ''It looks like I beat Giriza and Vanderbilts' men to Crimson John's hideout, but I still don't have much time. I have to find the "Tract of the Tenebrae" and get the hell out of here. John probably has the book; I doubt he'd trust one of his men to hold onto it.'' | ||
: ''Crimson John's men know we're here. We have to get the "Tract of the Tenebrae" from him the hard way...'' | |||
: ''Does anything ever go right? Vanderbilts sent John's goons to get more than one book. I need to get some answers from John and find out how many books there are total.'' | : ''Does anything ever go right? Vanderbilts sent John's goons to get more than one book. I need to get some answers from John and find out how many books there are total.'' | ||
: ''I found a letter on Crimson John's body. Turns out there are three books total and I'll bet every aura I have that the key he had on him opens the magically sealed locker I found earlier.'' | : ''I found a letter on Crimson John's body. Turns out there are three books total and I'll bet every aura I have that the key he had on him opens the magically sealed locker I found earlier.'' | ||
<div style="text-align: center;">Find the locker and recover the books.</div> | |||
: ''I have the books. Let's get the hell out of here.'' | : ''I have the books. Let's get the hell out of here.'' | ||
===A Secret Door=== | ===A Secret Door=== | ||
<div style="text-align: center;">There's something strange about the wall on the far end. It looks like it could be a doorway.</div> | |||
: ''I found a secret door in one of the rooms.'' | |||
====Mysterious Prisoner==== | |||
<div style="text-align: center;">This must be Crimson John's prisoner. Use your weapon to cut his bonds.</div> | |||
: ''I found a prisoner of Crimson John's in a secret cavern. The enemy of my enemy is my friend, right?'' | : ''I found a prisoner of Crimson John's in a secret cavern. The enemy of my enemy is my friend, right?'' | ||
<div style="text-align: center;"> | ====Prison Break==== | ||
<div style="text-align: center;">What the hell just happened...?</div> | |||
: ''The prisoner teleported away without so much as a thank-you. I need to find out who he was.'' | : ''The prisoner teleported away without so much as a thank-you. I need to find out who he was.'' | ||
<div style="text-align: center;">' | <div style="text-align: center;">Search the cavern for clues about the prisoner's identity.</div> | ||
====Vanderbilt==== | |||
<div style="text-align: center;">The prisoner was one of the Vanderbilts!</div> | |||
: ''I found a seal with Vanderbilts's symbol on it! The prisoner must have dropped it when he fled. So much for keeping secrets... I have a feeling this won't' be the last time I run into someone from the Consortium.'' | : ''I found a seal with Vanderbilts's symbol on it! The prisoner must have dropped it when he fled. So much for keeping secrets... I have a feeling this won't' be the last time I run into someone from the Consortium.'' | ||
<div style="text-align: center;"> | ====Vanderbilt's Letter==== | ||
<div style="text-align: center;">Something was teleported into your bag!</div> | |||
: ''Great. The Vanderbilts are taking an interest in me. This doesn't bode well for my future.'' | : ''Great. The Vanderbilts are taking an interest in me. This doesn't bode well for my future.'' | ||
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* {{Lore|Vanderbilt's emissary's letter}} | * {{Lore|Vanderbilt's emissary's letter}} | ||
* {{Lore|Vanderbilts Letter}} | * {{Lore|Vanderbilts Letter}} | ||
===Quest Items=== | |||
* {{EotDP2|Vanderbilt's Seal}} | |||
* {{EotDP2|Dawg's Key}} | |||
===Locations=== | ===Locations=== | ||
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===Monsters=== | ===Monsters=== | ||
* {{Lore|Crimson John's Mercenary}} | * {{Lore|Crimson John's Mercenary}} | ||
** {{ | ** {{EotDP2|Crimson John's Mercenary (Armoured Jackal)|Armoured Jackal}} x16 | ||
** {{ | ** {{EotDP2|Crimson John's Mercenary (Grom)|Grom}} x46 | ||
** {{ | ** {{EotDP2|Crimson John's Mercenary (Jackal)|Jackal}} x32 | ||
** {{ | ** {{EotDP2|Crimson John's Mercenary (Human)|Human}} x67 | ||
* {{ | * {{EotDP2|Dawg}} | ||
* {{EotDP2|Crimson John}} | |||
===Ingredients=== | ===Ingredients=== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | |||
Two Worlds II EotDP - The Begrimed Grotto.png | Quest introduction. | |||
Two Worlds II EotDP - The Begrimed Grotto quest log 1.png | | |||
Two Worlds II EotDP - The Begrimed Grotto quest log 2.png | | |||
Two Worlds II EotDP - The Begrimed Grotto quest log 3.png | | |||
Two Worlds II EotDP - The Begrimed Grotto quest log 4.png | | |||
Two Worlds II EotDP - The Begrimed Grotto quest log 5.png | | |||
Two Worlds II EotDP - The Begrimed Grotto quest log 6.png | | |||
Two Worlds II EotDP - The Begrimed Grotto quest log 7.png | | |||
Two Worlds II EotDP - The Begrimed Grotto quest log 8.png | | |||
Two Worlds II EotDP - The Begrimed Grotto quest log 9.png | | |||
Two Worlds II EotDP - The Begrimed Grotto quest log 10.png | | |||
Two Worlds II EotDP - The Begrimed Grotto Crimson John's Chest.png | Crimson John's Chest. | |||
Two Worlds II EotDP - The Begrimed Grotto Vanderbilt's Seal.png | Vanderbilt's Seal. | |||
Two Worlds II EotDP - The Begrimed Grotto Dawg's Key.png | Dawg's Key. | |||
Two Worlds II EotDP - The Begrimed Grotto Ascalian Hydromancer's Robe.png | Ascalian Hydromancer's Robe. | |||
</gallery> | |||
===Gallery (chests)=== | |||
<gallery> | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 1.png | Chest 1. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 2.png | Chest 2. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 3.png | Chest 3. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 4.png | Chest 4. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 5.png | Chest 5. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 6.png | Chest 6. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 7.png | Chest 7. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 8.png | Chest 8. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 9.png | Chest 9. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 10.png | Chest 10. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 11.png | Chest 11. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 12.png | Chest 12. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 13.png | Chest 13. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 14.png | Chest 14. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 15.png | Chest 15. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 16.png | Chest 16. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 17.png | Chest 17. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 18.png | Chest 18. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 19.png | Chest 19. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 20.png | Chest 20. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 21.png | Chest 21. | |||
Two Worlds II EotDP - The Begrimed Grotto Chest 22.png | Chest 22. | |||
</gallery> | |||
===Gallery (glitches)=== | |||
<gallery> | |||
Two Worlds II EotDP - The Begrimed Grotto walk into a rock glitch.png | Walk inside of a rock, under a fence. | |||
Two Worlds II EotDP - The Begrimed Grotto Varn glitched under the floor.png | Enemies regularly get stuck under the floor or in walls. | |||
Two Worlds II EotDP - The Begrimed Grotto glitch inside of a wall.png | Walk inside of a wall. | |||
Two Worlds II EotDP - The Begrimed Grotto glitch inside of a wall 2.png | It's possible to get stuck in a wall or corner. | |||
Two Worlds II EotDP - The Begrimed Grotto glitchy ramp.png | Players may get stuck on this ram and be unable to run up it. Jumping fixes this. | |||
</gallery> | |||
==Bugs== | ==Bugs== | ||
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--> | --> | ||
==In | ==In Other Languages== | ||
{{In Other Languages | {{In Other Languages | ||
| en = The Begrimed Grotto | | en = The Begrimed Grotto | ||
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<references /> | <references /> | ||
[[Category:Two Worlds II | [[Category:Two Worlds II Adventure Mode]] | ||
[[Category:Two Worlds II DLC Quests]] | [[Category:Two Worlds II DLC Quests]] | ||
[[Category: | [[Category:Echoes of the Dark Past Quests]] | ||
Latest revision as of 02:19, December 9, 2023
The Begrimed Grotto | |||||||||||
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The Begrimed Grotto is the second of three PC exclusive Adventure Mode quests for the Echoes of the Dark Past DLC for Two Worlds II. The player is tasked with assaulting Crimson John's underground hideout and retrieving a Tenebrae book. Crimson John was hired to steal from the Giriza Thieves Guild by the Vanderbilts Consortium.
The Begrimed Grotto[edit | edit source]
The Begrimed Grotto[edit | edit source]
You have reached Crimson John's hideout. Find the "Tract of the Tenebrae".
Read Lavarius' letters for more details.
- Drear friend,
So it seems that Lavarius has convinced me to join your little fellowship. Although I suppose "convinced" is a strong work; us old soldiers tend to jump at the chance to get back into action and damn the consequences. And I'm expecting the consequences to be quite dire - trying to stop the Guilds (let alone the Churches!) from doing anything is the closest thing to suicide this side of a blade, and given how desperately they are trying to recover Tenebrae artifacts... we must be gutsy or just plain foolish to try and stop them.
But enough warm words. On to the task at hand.
Giriza has finally gotten their hands on the only known copy of the "Tract of the Tenebrae". The Vanderbilts' Consortium wanted it so badly the fools hired Crimson Jon's band of savages to get it for them. I understand they cannot have the theft linked to them, but I've rarely seen a more motley crew (his right hand is a Varn and they even have some Groms among them for the Gods' sakes!) than those mercenaries. I suppose the Vanderbilts' have so many bands of mercenaries working for them they all begin to blend together, the fools. Crimson John kept the Vanderbilts' name under wraps all right, but the Vanderbilt's underestimated their greed and lack of loyalty. From what I've been told, it took all of a half-day with tract before the louts decided to cancel the Vanderbilt contract, keep their money and disappear with the book. They must have boulders for balls and porridge for brains if they think they can just steal from the Giriza, double-cross the Consortium, sell the book to the highest bidder and go on with life as usual. There are easier ways to kill yourself, and they don't involve slow torture at the hands of the Consortium.
But enough about the ill-fated mercenaries; let's speak about the advantage we have just stumbled onto. With two dogs fighting-or as Lavarius put it, 'Inter duos combatentes tertius vincit.' we have a chance to get that book and put it into proper hands. My contacts have provided us with the location of John's underground hideout and our informants tell us that they have yet to sell the book. We must act fact. get to their hideout and get the book by any means necessary. They are wanted by the law in every part of Antaloor and with their idiotic little theft, neither Giriza nor any other Guild will protect or avenge them. Kill them all if you have to, just get that damned book and keep your head down- the last thing we need is to turn attention to us. Giriza and the Consortium will be on John's tail soon. Get in, do your job, get out.
May the Gods grant you speed.
-Roiche
- It looks like I beat Giriza and Vanderbilts' men to Crimson John's hideout, but I still don't have much time. I have to find the "Tract of the Tenebrae" and get the hell out of here. John probably has the book; I doubt he'd trust one of his men to hold onto it.
- Crimson John's men know we're here. We have to get the "Tract of the Tenebrae" from him the hard way...
- Does anything ever go right? Vanderbilts sent John's goons to get more than one book. I need to get some answers from John and find out how many books there are total.
- I found a letter on Crimson John's body. Turns out there are three books total and I'll bet every aura I have that the key he had on him opens the magically sealed locker I found earlier.
Find the locker and recover the books.
- I have the books. Let's get the hell out of here.
A Secret Door[edit | edit source]
There's something strange about the wall on the far end. It looks like it could be a doorway.
- I found a secret door in one of the rooms.
Mysterious Prisoner[edit | edit source]
This must be Crimson John's prisoner. Use your weapon to cut his bonds.
- I found a prisoner of Crimson John's in a secret cavern. The enemy of my enemy is my friend, right?
Prison Break[edit | edit source]
What the hell just happened...?
- The prisoner teleported away without so much as a thank-you. I need to find out who he was.
Search the cavern for clues about the prisoner's identity.
Vanderbilt[edit | edit source]
The prisoner was one of the Vanderbilts!
- I found a seal with Vanderbilts's symbol on it! The prisoner must have dropped it when he fled. So much for keeping secrets... I have a feeling this won't' be the last time I run into someone from the Consortium.
Vanderbilt's Letter[edit | edit source]
Something was teleported into your bag!
- Great. The Vanderbilts are taking an interest in me. This doesn't bode well for my future.
Noteworthy[edit | edit source]
Characters[edit | edit source]
- Shopkeeper x1
- Dr. Lavarius Letters only.
Books[edit | edit source]
- Dr. Lavarius's first letter
- Dr. Lavarius's letter - The Begrimed Grotto
- Mysterious Letter
- Tract of the Tenebrae
- Tenebrae Notes - Acquiring test subjects
- Tenebrae Notes - The Final Gifts
- Vanderbilt's emissary's letter
- Vanderbilts Letter
Quest Items[edit | edit source]
Locations[edit | edit source]
In order of appearance.
- Teleport
- Locked Chest x3
- Locked Chest x6
- Locked Chest x4
- Locked Chest x2
- Locked Chest x2
- Locked Chest x3
- Locked Chest x1
- Locked Chest x3
Monsters[edit | edit source]
- Crimson John's Mercenary
- Armoured Jackal x16
- Grom x46
- Jackal x32
- Human x67
- Dawg
- Crimson John
Ingredients[edit | edit source]
- Boletus
- Brown Toadstool
- Dotted Toadstool
- Furball (gray)
- Heavy Toadstool
- Lemon Toadstool
- Varn's Mutated Heart
Gallery[edit | edit source]
Gallery (chests)[edit | edit source]
Gallery (glitches)[edit | edit source]
Bugs[edit | edit source]
- Enemies may get stuck under the map or inside of walls.
- They may pop out if you leave the area and return.
- Several sections of the level will cause framerate issues.
- The framerate issues tend to correct themselves over time.
- It's possible to get stuck on several parts of the level scenery which can lead to the player being attacked and unable to defend or unable to move forward in the level.
In Other Languages[edit | edit source]
Language | Name | ||
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English | UK![]() |
The Begrimed Grotto |