Pirates of the Flying Fortress:Underworld Takeover: Difference between revisions

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{{Stub}}
{{Two Worlds II Quest
{{Two Worlds II Quest
   | name        = Underworld Takeover
   | name        = Underworld Takeover
Line 7: Line 6:
   | Location    = {{TwoWorldsII|Hatmandor Crime Syndicate}}
   | Location    = {{TwoWorldsII|Hatmandor Crime Syndicate}}
   | Faction    =  
   | Faction    =  
   | Reward      = 6,000 Auras
   | Reward      = 7,000 Auras
   | Achievement = {{TwoWorldsII|Return of the Fellowship}} 1/4
   | Achievement = {{PotFF|Return of the Fellowship}} {{Tt|1/4|Requires all 4 PotFF quests.}}
   | DLC        = {{TwoWorldsII|Pirates of the Flying Fortress}}
   | DLC        = {{Meta|Pirates of the Flying Fortress}}
}}
}}


'''Underworld Takeover''' is the first of four {{TwoWorldsII|Adventure Mode}} quests for the {{TwoWorldsII|Pirates of the Flying Fortress}} {{Meta|DLC}} for {{TwoWorldsII|Two Worlds II}}.
'''Underworld Takeover''' is the first of four {{TwoWorldsII|Adventure Mode}} quests for the {{Meta|Pirates of the Flying Fortress}} {{Meta|DLC}} for {{Meta|Two Worlds II}}. An unnamed mercenary is tasked with taking out a rival crime lord of {{Lore|Mirage}} in the sewers under {{Lore|Hatmandor}}.
__TOC__
__TOC__


{{Clear}}
{{Clear}}
==Underworld Takeover==
==Underworld Takeover==
: ''''
: ''The long-running battle between the criminal factions of Hatmandor is going to end. You have been hired by Mirage to locate and eliminate every ally of Turs Daram, along with the former crime lord himself. Your first goal is to meet Muzzle, Mirage's right-hand man, in the sewers beneath Hatmandor to get more details about your task.''


: ''''
'''{{Lore|Muzzle}}''': Gods be praised, you're finally here. I've heard that you can cram a devil's pitchfork right up his own ass... but I'm afraid this task might be a little less fun than that. I'm Muzzle; from now on, you are working for me, and for Mirage. {{Lore|Turs Daram}}, former lord of Hatmandor, is going to burn in Hell - and we're going to help him. We want you to eliminate all the idiots who support him. Two of them, along with Turs himself, are even now hiding in the sewers. Find them {{Tt|and cut their balls off|and cut off their balls. (vocal)}}. Merchants and {{TwoWorldsII|soulpatcher}} are here, at my request... and at your own service. Make sure you have everything you need to send Turs and his people straight to Hell in a handbasket.


: ''''
<div style="text-align: center;">Eliminate Turs Daram and his assistants.</div>


: ''''
: ''You have been hired by Mirage to locate and eliminate Turs Daram and his allies. Muzzle, Mirage's right hand, told you that your targets are hiding somewhere in the Hatmandor sewers. At Muzzle's request, both merchants and a soulpatcher are at your disposal.''


: ''''
<div style="text-align: center;">Kill Serpent Mercenaries to diffuse the immortal aura of Fyodor Scissor.</div>
 
: ''You have found one of your targets in the Hatmandor sewers, but it looks like he is completely untouchable as long as his Serpent Mercenaries are nearby. Kill them to diffuse the immortal aura of Fyodor.''
 
<div style="text-align: center;">Immortal aura was diffused.</div>
 
<div style="text-align: center;">Eliminate Fyodor Scissor.</div>
 
: ''You have killed all Serpent Mercenaries and diffused the immortal aura of your target. Fyodor Scissor can probably be eliminated now.''
 
<div style="text-align: center;">Fyodor Scissor is dead.</div>
 
<div style="text-align: center;">Find and eliminate the second group of Turs Daram's associates.</div>
 
: ''You have found and killed one of the important figures working for Turs Daram. It's time to find and eliminate the second group of mercenaries hired by the Hatmandor crime lord.''
 
<div style="text-align: center;">Stony gate to next chamber opened.</div>
 
<div style="text-align: center;">Block enchanted switches to open stony gate!</div>
 
<div style="text-align: center;">Turn the switch in the chamber above your head to open the metal gate!</div>
 
<div style="text-align: center;">Block two floor switches to open Jackal's gates.</div>
 
<div style="text-align: center;">Kill Jackal Mercenaries to diffuse immortal aura of Vlad Falchion.</div>
 
: ''You have found a next powerful ally of Turs Daram, known as Vlad Falchion. The presence of Jackal Mercenaries makes him invulnerable to your attacks; eliminate Falchion's Jackal servants first, in order to diffuse his immortal aura.''
 
<div style="text-align: center;">Immortal aura was diffused.</div>
 
<div style="text-align: center;">Eliminate Vlad Falchion.</div>
 
: ''You have killed all Jackal Mercenaries and diffused the immortal aura of Vlad Falchion. Looks like he can be now eliminated. Make an example of him.''
 
<div style="text-align: center;">Vlad transformed into a furious Jackal.</div>
 
<div style="text-align: center;">End Vlad's life.</div>
 
: ''When you inflicted damage on Vlad, he transformed into the more powerful form of a furious Jackal. As a result, his resistance rose significantly - but still he can be killed. Make it happen.''
 
<div style="text-align: center;">Vlad Falchion is dead.</div>
 
<div style="text-align: center;">Find Turs Daram.</div>
 
: ''You have eliminated the two most important allies of Turs Daram. Time to take care of the crime lord himself: He's supposed to be hiding somewhere in the Hatmandor sewers.''
 
'''Turs Daram''': More skilled killers than you have tried to shank me before. Not one of them even came close. Let's see what you've got.
 
<div style="text-align: center;">Catch Turs Daram!</div>
 
: ''You have met Turs Daram in the sewers. Looks like he knows you are planning to kill him, so there is no chance to take him by surprise. Catch Turs and end his miserable life.''
 
<div style="text-align: center;">Open magically sealed gate to chamber.</div>
 
<div style="text-align: center;">Iron gate upstairs opened!</div>
 
<div style="text-align: center;">Chamber opened.</div>
 
<div style="text-align: center;">Run after Turs Daram!</div>
 
: ''Turs Daram escaped to the chamber populated with sleeping Stone Sentinels. You are trapped inside the Stone hall, so you must find a way to open the magically sealed gate. Otherwise, Turs Daram will escape.''
 
: ''You have managed to kill all the Stone Sentinels in the magically locked chamber. and the stony gate has opened. Pursue Turs Daram and finish him off.''
 
<div style="text-align: center;">Turs Daram teleported himself out.</div>
 
<div style="text-align: center;">Chase Turs Daram!</div>
 
: ''Turs, running scared, has teleported himself out. Complete your task - chase him down and put an end to him.''
 
<div style="text-align: center;">Turs Daram is dead!</div>
 
<div style="text-align: center;">Talk to Muzzle.</div>
 
: ''Turs Daram tried to escape, but you caught him and ended him. Your employer will be most pleased. Talk to Muzzle about your reward.''
 
'''Muzzle''': Professional work, I have to admit: Turs hunted down and erased - and screaming like a girl, to boot. Mirage is grateful for your services.''
 
<div style="text-align: center;">You have helped Mirage to seize power in Hatmandor!</div>
 
: ''Muzzle, Mirage's right-hand man, hired you to find and eliminate Turs Daram and his allies in the sewers beneath Hatmandor. You have killed Fyodor Scissor and Vlad Falchion, along with their inhuman mercenaries. Turs Daram tried to escape, but you ran him down and finished him off. Looks like you have helped Mirage rise to power in Hatmandor's criminal underworld.''


==Noteworthy==
==Noteworthy==
Line 59: Line 138:


===Monsters===
===Monsters===
* {{TwoWorldsII|Mummy}}
* {{TwoWorldsII|Mummy}} x65
* {{TwoWorldsII|Fyodor Scissor}}
* {{PotFF|Fyodor Scissor}}
* {{TwoWorldsII|Serpent Mercenary}}
* {{TwoWorldsII|Serpent Mercenary}} x5
* {{TwoWorldsII|Serpent}}
* {{TwoWorldsII|Serpent}} x4
* {{TwoWorldsII|Scapulari}}
* {{TwoWorldsII|Scapulari}} x39
* {{TwoWorldsII|Armoured Jackal Mercenary}}
* {{TwoWorldsII|Armoured Jackal Mercenary}}
* {{TwoWorldsII|Armoured Jackal Shaman}}
* {{TwoWorldsII|Armoured Jackal Shaman}}
* {{TwoWorldsII|Vlad Falchion}}
** 51 Jackals total.
* {{TwoWorldsII|Stone Sentinal}}
* {{PotFF|Vlad Falchion}}
* {{TwoWorldsII|Turs Daram}}
* {{TwoWorldsII|Stone Sentinal}} x64
* {{PotFF|Turs Daram}}


===Ingredients===
===Ingredients===
Line 80: Line 160:


==Gallery==
==Gallery==
<gallery>
Two Worlds II PotFF - Underworld Takeover noteworthy locations.png      | Noteworthy locations.
Two Worlds II PotFF - Underworld Takeover quest introduction.png        | Quest introduction.
Two Worlds II PotFF - Underworld Takeover quest log 1.png              |
Two Worlds II PotFF - Underworld Takeover quest log 2.png              |
Two Worlds II PotFF - Underworld Takeover quest log 3.png              |
Two Worlds II PotFF - Underworld Takeover quest log 4.png              |
Two Worlds II PotFF - Underworld Takeover quest log 5.png              |
Two Worlds II PotFF - Underworld Takeover quest log 6.png              |
Two Worlds II PotFF - Underworld Takeover quest log 7.png              |
Two Worlds II PotFF - Underworld Takeover quest log 8.png              |
Two Worlds II PotFF - Underworld Takeover quest log 9.png              |
Two Worlds II PotFF - Underworld Takeover quest log 10.png              |
Two Worlds II PotFF - Underworld Takeover quest log 11.png              |
Two Worlds II PotFF - Underworld Takeover quest log 12.png              |
Two Worlds II PotFF - Underworld Takeover quest log 13.png              |
Two Worlds II PotFF - Underworld Takeover quest log 14.png              |
Two Worlds II PotFF - Underworld Takeover quest log 15.png              |
Two Worlds II PotFF - Underworld Takeover Mummy stuck out of bounds.png | Mummy stuck out of bounds.
</gallery>


===Gallery (Chests)===
<gallery>
Two Worlds II PotFF - Underworld Takeover Locked Box 1.png | Locked box 1.
Two Worlds II PotFF - Underworld Takeover Locked Box 2.png | Locked box 2.
Two Worlds II PotFF - Underworld Takeover Locked Box 3.png | Locked box 3.
Two Worlds II PotFF - Underworld Takeover Locked Box 4.png | Locked box 4.
Two Worlds II PotFF - Underworld Takeover Locked Box 5.png | Locked box 5.
Two Worlds II PotFF - Underworld Takeover Locked Box 6.png | Locked box 6.
Two Worlds II PotFF - Underworld Takeover Locked Box 7.png | Locked box 7.
Two Worlds II PotFF - Underworld Takeover Locked Box 8.png | Locked sarcophagus.
Two Worlds II PotFF - Underworld Takeover Locked Box 9.png | Locked box 8.
</gallery>


<!--
==Bugs==
==Bugs==
*  
* Monsters may get stuck out of bounds.


-->
==Trivia==
* Despite personal teleport platforms requiring a line of sight to the sky, they work in this quest.


==In other languages==
==In Other Languages==
{{In Other Languages
{{In Other Languages
   | en    = Underworld Takeover
   | en    = Underworld Takeover
Line 106: Line 218:
   | pl    =  
   | pl    =  
}}
}}
<!--
==Trivia==
*
-->


==See Also==
==See Also==
Line 119: Line 225:
<references />
<references />


[[Category:Two Worlds II Quests]]
[[Category:Two Worlds II Adventure Mode]]
[[Category:Two Worlds II DLC Quests]]
[[Category:Two Worlds II DLC Quests]]
[[Category:Two Worlds II Quests PotFF]]
[[Category:Pirates of the Flying Fortress Online Quests]]
[[Category:Two Worlds II Online Quests]]
[[Category:Content affected by Worldmerge]]
[[Category:Two Worlds II Online Quests PotFF]]
[[Category:Online Quests]]
[[Category:DLC Quests]]
[[Category:Quests]]

Latest revision as of 23:53, December 13, 2023

Underworld Takeover
Two Worlds II PotFF - Underworld Takeover map.png
Information
Questgiver Menu
Online Yes
Location Hatmandor Crime Syndicate
Reward 7,000 Auras
Achievements Return of the Fellowship 1/4
DLC Pirates of the Flying Fortress


Underworld Takeover is the first of four Adventure Mode quests for the Pirates of the Flying Fortress DLC for Two Worlds II. An unnamed mercenary is tasked with taking out a rival crime lord of Mirage in the sewers under Hatmandor.

Underworld Takeover[edit | edit source]

The long-running battle between the criminal factions of Hatmandor is going to end. You have been hired by Mirage to locate and eliminate every ally of Turs Daram, along with the former crime lord himself. Your first goal is to meet Muzzle, Mirage's right-hand man, in the sewers beneath Hatmandor to get more details about your task.

Muzzle: Gods be praised, you're finally here. I've heard that you can cram a devil's pitchfork right up his own ass... but I'm afraid this task might be a little less fun than that. I'm Muzzle; from now on, you are working for me, and for Mirage. Turs Daram, former lord of Hatmandor, is going to burn in Hell - and we're going to help him. We want you to eliminate all the idiots who support him. Two of them, along with Turs himself, are even now hiding in the sewers. Find them and cut their balls off. Merchants and soulpatcher are here, at my request... and at your own service. Make sure you have everything you need to send Turs and his people straight to Hell in a handbasket.

Eliminate Turs Daram and his assistants.
You have been hired by Mirage to locate and eliminate Turs Daram and his allies. Muzzle, Mirage's right hand, told you that your targets are hiding somewhere in the Hatmandor sewers. At Muzzle's request, both merchants and a soulpatcher are at your disposal.
Kill Serpent Mercenaries to diffuse the immortal aura of Fyodor Scissor.
You have found one of your targets in the Hatmandor sewers, but it looks like he is completely untouchable as long as his Serpent Mercenaries are nearby. Kill them to diffuse the immortal aura of Fyodor.
Immortal aura was diffused.
Eliminate Fyodor Scissor.
You have killed all Serpent Mercenaries and diffused the immortal aura of your target. Fyodor Scissor can probably be eliminated now.
Fyodor Scissor is dead.
Find and eliminate the second group of Turs Daram's associates.
You have found and killed one of the important figures working for Turs Daram. It's time to find and eliminate the second group of mercenaries hired by the Hatmandor crime lord.
Stony gate to next chamber opened.
Block enchanted switches to open stony gate!
Turn the switch in the chamber above your head to open the metal gate!
Block two floor switches to open Jackal's gates.
Kill Jackal Mercenaries to diffuse immortal aura of Vlad Falchion.
You have found a next powerful ally of Turs Daram, known as Vlad Falchion. The presence of Jackal Mercenaries makes him invulnerable to your attacks; eliminate Falchion's Jackal servants first, in order to diffuse his immortal aura.
Immortal aura was diffused.
Eliminate Vlad Falchion.
You have killed all Jackal Mercenaries and diffused the immortal aura of Vlad Falchion. Looks like he can be now eliminated. Make an example of him.
Vlad transformed into a furious Jackal.
End Vlad's life.
When you inflicted damage on Vlad, he transformed into the more powerful form of a furious Jackal. As a result, his resistance rose significantly - but still he can be killed. Make it happen.
Vlad Falchion is dead.
Find Turs Daram.
You have eliminated the two most important allies of Turs Daram. Time to take care of the crime lord himself: He's supposed to be hiding somewhere in the Hatmandor sewers.

Turs Daram: More skilled killers than you have tried to shank me before. Not one of them even came close. Let's see what you've got.

Catch Turs Daram!
You have met Turs Daram in the sewers. Looks like he knows you are planning to kill him, so there is no chance to take him by surprise. Catch Turs and end his miserable life.
Open magically sealed gate to chamber.
Iron gate upstairs opened!
Chamber opened.
Run after Turs Daram!
Turs Daram escaped to the chamber populated with sleeping Stone Sentinels. You are trapped inside the Stone hall, so you must find a way to open the magically sealed gate. Otherwise, Turs Daram will escape.
You have managed to kill all the Stone Sentinels in the magically locked chamber. and the stony gate has opened. Pursue Turs Daram and finish him off.
Turs Daram teleported himself out.
Chase Turs Daram!
Turs, running scared, has teleported himself out. Complete your task - chase him down and put an end to him.
Turs Daram is dead!
Talk to Muzzle.
Turs Daram tried to escape, but you caught him and ended him. Your employer will be most pleased. Talk to Muzzle about your reward.

Muzzle: Professional work, I have to admit: Turs hunted down and erased - and screaming like a girl, to boot. Mirage is grateful for your services.

You have helped Mirage to seize power in Hatmandor!
Muzzle, Mirage's right-hand man, hired you to find and eliminate Turs Daram and his allies in the sewers beneath Hatmandor. You have killed Fyodor Scissor and Vlad Falchion, along with their inhuman mercenaries. Turs Daram tried to escape, but you ran him down and finished him off. Looks like you have helped Mirage rise to power in Hatmandor's criminal underworld.

Noteworthy[edit | edit source]

Characters[edit | edit source]

Locations[edit | edit source]

In order of appearance.

Monsters[edit | edit source]

Ingredients[edit | edit source]

Gallery[edit | edit source]

Gallery (Chests)[edit | edit source]

Bugs[edit | edit source]

  • Monsters may get stuck out of bounds.

Trivia[edit | edit source]

  • Despite personal teleport platforms requiring a line of sight to the sky, they work in this quest.

In Other Languages[edit | edit source]

Language Name
English UK
Flag of the United States.png
Underworld Takeover

See Also[edit | edit source]

vde
Two Worlds II Adventure Mode Quests
Adventure Mode: Base Game
Quests Way to VokarThrough the MineThe Well of WisdomWell CrystalsKa'rath JungleThe SarcophagusThe Marshland
Adventure Mode: Pirates of the Flying Fortress
Quests Dark Clouds over GrondvikKeep your friends close...Underworld TakeoverHowl from the Past
PC only Adventure Mode: Echoes of the Dark Past
Quests The Forbidden MinesThe Begrimed GrottoThe Lost Temple
PC only Adventure Mode: Echoes of the Dark Past 2
Quests Desert StormThe Tenebrae Passage (Mendel)The Tenebrae Tunnels (Vanderbilt)Sepulchre of Sama'El (Mendel)Sanctuary of Sama'El (Vanderbilt)

References[edit | edit source]